If you've had any major problems with Assassin's Creed Shadows since the game launched in March, then there's a chances 's new update provides a fix. Assassin's Creed Shadows update 1.0.2 has been given an April 8 release date on , |S and PC.
That's according to a post on the , which states that "update 1.0.2 will be deployed on all supported platforms on April 8 @ 2 pm UTC / 10 am EDT / 7 am PT". That's a 3pm BST release time for fans living in the UK. The same blog post confirms that the update will weigh in at 19.5GB on Xbox Series X|S, 11.59GB on PS5 and 16.05GB on PC. File sizes for Steam and Mac are 11GB and 9GB, respectively.
Assassin's Creed Shadows update 1.0.2 is a big one, containing a mixture of new gameplay features, general improvements and bug fixes.
According to the patch notes, this includes improvements to horse riding, which now comes with a function to automatically follow the road to your marked destination. Horse speed has also increased within built up areas.
Elsewhere, players will now have the option to reset the nodes within the skill tree, which means you can experiment with a new build and playstyle.
Ubisoft has also made it faster to sell items thanks to the ability to dismantle multiple items in one go, all the adding a menu shortcut for the Investigation Board.
That's on top of uncapping the Hideout to above 30 FPS in performance mode, as well as improving the balance of boss fights, double assassinations and Naoe's responsiveness.
Fixes include an issue where the pathfinder line appears in photos taken in Photomode, as well as inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk.
Upgrades are also available for specific versions, such as the addition of PSSR support for PS5 Pro.
The non-spoiler Assassin's Creed Shadows bug fixes can be seen below. Additional patch notes with quest spoilers can be found on the .
Assassin's Creed Shadows update 1.0.2 patch notes...
Stealth
• Improved Double Assassinations.
• Improved Naoe's responsiveness in some instances.
• Fixed an issue where an NPC does not die after being killed by a finisher or assassination.
• Naoe can no longer perform Double Assassinations without learning the ability.
• Fixed the FX on the Shinobi Bell when it is thrown far away.
• Fixed an issue where destroying the alarm bell does not always make NPCs investigate it.
Combat, AI and Balancing
• Improved balancing of boss fights.
• Addressed various NPC behaviour and animation issues.
• Improved the accuracy of Yasuke's Teppo.
• Knocked out NPCs no longer stand up immediately when attacking them.
• NPCs and enemies now react correctly to Shinobi Bells.
• Fixed an issue where Yasuke could block with his teppo after being dismounted instead of his melee weapon.
• Yasuke is now able to call his mount while having his sword unsheathed during combat.
• Yasuke is no longer immune to enemy damage after using the 'Samurai Dual' Ability.
• The 'Staggering Blast' Yumi Bow ability now works correctly on enemies.
• Fine-tuned Yasuke's 'Dark Burst' and 'Falcon's Eye' abilities, so they no longer one-shot enemies.
• Fixed arrow firing so they consistently get released when fully charged.
• Addressed how Naoe's light attacks could disarm enemies.
• Corrected the 'Entanglement' ability so it now works with the light attack button.
• Fixed an issue where bare fists and kicks contributed to affliction build up.
• Fixed an issue where Yasuke could perform a 'Brutal Assassination' with a ranged weapon in a specific animation.
• Improved Yasuke's Power Dash ability, so it doesn't miss the target while the enemy is in an attack animation.
Weapons, Gear & Items
• Fixed various bugs related to Transmog variant visuals.
• If wearing store bought items, both characters will now appear dressed in the latest save. Very demure, very mindful.
• Addressed an issue where all horse saddles were uncommon.
Save Files
• Corrected an error that blocked manual saves after completing the 'Heart of an Assassin' quest.
• Fixed an issue where a "save game" is performed if players are dead or dying.
• Addressed an issue where no autosave is created before starting a contract quest.
• Reason/Error Code messages are now correctly displayed for corrupted save files.
• Fixed an issue where players attempting to save and load during the 'Get on your mount' objective caused Rin to spawn dismounted and follow Yasuke on foot, blocking progression.
World
• Fixed an issue where there was no snow in winter. Frosty's back!
• Addressed various issues with synchronisation points not triggered correctly.
• Addressed various instances where players or NPCs could get stuck or fall through objects.
• Fixed an issue where the Sakamoto Castle reward chest didn't give loot if the player opens it during 'Requiem for Rokkaku'.
• Adjusted the positions of certain loot chests in Castles.
• Fixed an issue with the storage room that cannot be opened after defeating Nakatomi and talking to Ibuki in Hijiyama Fort.
• Adjusted multiple behavioural errors with the Pathfinder.
World Activities
• Naoe can no longer enter Yasuke's Kofuns. Get out of my room.
• Addressed an issue where players could pass through movable objects while sprinting inside kofuns.
• Fixed an issue where animals could flee while the sumi-e UI is still present during heavy rain if players performed a save/load.
• Legendary deer will now properly despawn after being drawn in the sumi-e activity.
• Corrected an issue where Naoe's scroll would be missing whilst painting the Legendary Sakura Shika Deer in the sumi-e activity.
Hideout
• Uncapped the Hideout to above 30 FPS on Performance mode.
• Various stability and visual improvements to build mode.
• Fixed an issue where players were able to use weapons inside the Hideout.
• Cursor no longer trembles when building pavement and moving the camera in the Hideout building mode.
• The experience gained bonus received after building the Tera in the Hideout is now correctly applied to both characters.
• Corrected armour placement in the gallery.
• Fixed an issue where fast travel to the hideout is not available if the map is set on zoom x3.
Progression, Skills and Perks
• The Switch Character option is now correctly greyed out in the inventory menu when it is unavailable.
• Addressed an issue where resetting active abilities didn't remove them from their ability slot.
• Fixed an issue where the user cannot reach the maximum Mastery Points after fully upgrading the 'Teppo Skill Tree'.
• Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.
• Fixed an issue where master level was not filled in by gaining experience.
• Corrected the 'Power Perk' so it is effective against NPC armour.
• The perk from 'Daybreak's Fury' now activates correctly after breaking an NPC's armour.
• The Shrapnel damage for the 'Daybreak' Kanabo perk now displays correctly.
• The second upgrade of the Katana Dodge attack can no longer be applied to other weapons.
• Fixed an issue where the 'Health on Weakpoint Attack' engrave didn't restore health.
• Fixed an issue where trinkets couldn't be sold to merchants.
• XP points are now correctly rewarded upon defeating the Convoy Master.
• Fixed how reward prompts from kills could continue playing if players reload previous checkpoints via performance mode change.
• Fixed an issue where a perk wrongly indicated a 600% affliction build up with Posture Attacks.
Visuals & Graphics
• Addressed various graphics, clipping, LOD, textures or FPS issues.
• Addressed issues with floating props.
• Corrected various character visuals and NPC animation issues.
• Addressed some visual issues in various cinematics and cutscenes.
• Fixed an issue with water rendering with Raytraced Global Illumination set to Diffuse Hideout Only and/or Diffuse Everywhere.
Photomode
• Fixed an issue where the pathfinder line appears in photos taken in Photomode.
• Fixed an issue where PhotoMode would close while taking a photo when online services were unavailable.
• Fixed an issue where taking a new photo and accessing it through the legend menu results in "Animus-5-00013" error on PS5 and Xbox Series.

Audio
• Adjusted various audio and SFX issues.
• Fixed an issue where sometimes music plays during fights while the music volume is OFF.
UI/Menus
• Added a shortcut to the objective board by holding the START button when in game.
• Fixed multiple UI, menu, and text issues and alignments.
• Fixed various UI and text issues in the Animus HUB.
• Corrected various UI/UX animations.
• Tweaked "XP gain" UI.
• Fixed an issue where the "Is New" icon remains in the inventory even if all owned items have been seen.
• Fixed an issue where engraving was visible on incompatible weapons in the Forge.
Controls & Accessibility
• Fixed an issue where sometimes players can't sprint or manually save.
• Fixed multiple issues causing controller remapping to reset to default.
• Fixed some Menu narration prompts.
• Fixed controller vibrations that were still present even when turned off in options.
• Fixed an issue where resetting only one movement direction input resets all the other movement directions in the control Customisation.
Miscellaneous
• Addressed an issue where the game would remain on a loading screen when losing connection to Ubisoft services after purchasing a Helix Credits Pack.
• Fixed an issue where items claimed in Vault were not unlocked.
• Fixed an issue where the "Make it Personal" achievement did not unlock when the first weapon engraved was from another character than the one currently used.
• Fixed an issue where the "Limitless" achievement did not unlock upon obtaining a legendary piece of gear for each type.
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